OptionalassetsOptionalatlasOptionalbranchActive branch name used when branchProcessing is "主干合并活跃分支". Empty or omitted means publishing the main branch.
OptionalcodeRun generic code generation after runtime artifacts. Default: true.
OptionalcompressedCompress the binary data with zlib raw deflate. Default: false.
OptionalencoderOverride the standard Sharp raster backend.
OptionalfileFile extension for the binary output. Default: 'fui'. Unity projects typically use 'bytes'.
OptionaloutputOutput directory override for published files (.fui + atlas PNGs). When omitted, publish uses package-level or project-level publish paths.
OptionalpackagesFilter which packages to publish by name. If not set, all packages are published.
OptionalpluginsSupply already-loaded hooks. Pass an empty array to skip project plugin discovery.
Assets directory. Defaults to
<document project dir>/assetswhen available.